Scroll down for to-date list, however, no descriptions are available. OUCHZ0RZ Name of powerup --------------- "Blaster damage" This increases the blaster's damage. "Blaster firerate" This increases the blaster's firerate. "Shotgun damage" This increases the damage of each pellet of the shotgun. "Shotgun count" This increases the amount of pellets in each blast from the shotgun. "Super shotgun damage" This increases the damage of each pellet of the super shotgun. "Super shotgun count" This increases the amount of pellets in each blast from the super shotgun. "Machinegun damage" This increases the machinegun's damage. "Machinegun spread" This narrows the spread of the machinegun, making it close to pinpoint. "Chaingun damage" This increases the chaingun's damage. "Chaingun spintime" This decreases the spin up and down time for the chaingun. "Grenade launcher damage" This increases the grenade launcher's damage. "Grenade launcher timer" This increases the grenade launcher's firerate. "Rocket launcher damage" This increases the rocket launcher's damage. "Rocket launcher speed" This increases the rockets' flying speed. "Hyperblaster damage" This increases the hyperblaster's damage. "Hyperblaster speed" This increases the hyperblaster bolts' flying speed. "Railgun damage" This increases the railgun's damage. "BFG10k damage" This increases the BFG's damage. "BFG10k speed" This increases the BFG bolt's flying speed. "Armor efficiency" Increases the percentage of how much damage your armor absorbs. "Energy shot" Increases the damage of all your weapons, at the expense of magic when firing. "Ammo converter" Converts a percentage of all ammo you pick up into magic points. "Max health" Increases max health, no upper limit. "Max armor" Increases max armor, no upper limit. "Max ammo" Increases max ammo, no upper limit. "Max magic" Increases max magic, no upper limit. "Health regen" Slowly replenishes your health, more for every level. "Armor regen" Slowly replenishes your armor, more for every level. "Ammo regen" Slowly replenishes ammo for your current weapon, more for every level. "Magic regen" Increases the rate of which your magic power replenishes. "Vampire" A part of all damage you deal is given back to you in the form of more health. "Pickup bonus" Slightly increases the amount of each pickup you make. "Bullet resistance" Makes you take a little less damage from bullet based weapons (MG/CG). "Pellet resistance" Makes you take a little less damage from pellet based weapons (SG/SSG). "Explosion resistance" Makes you take a little less damage from explosion based weapons (GL/RL). "Energy resistance" Makes you take a little less damage from energy based weapons (BL/HB). "High energy resistance" Makes you take a little less damage from high energy based weapons (RG/BFG). "World damage resistance" Makes you take less damage damage cause by the world (falling, slime, lava, crush...) "Blood Magic resistance" Makes you take a little less damage from "blood magic" (plague bomb, life drain). "Fire Magic resistance" Makes you take a little less damage from "fire magic" (inferno, fire ball, corpse explosion). "Inferno" Creates a stream of fire infront of you. Does excellent damage at short range. "Fireball" Fast firing, quick flying balls of fire that has great direct-hit damage potential with a rather weak splash damage. "Plague bomb" Shoot out a small projectile that on impact creates a cloud of unhealthy particles. "Corpse explosion" Point at any corpse, cast this spell and dish out some serious damage to anyone close, the more powerful the creature whose corpse is being used, the more powerful blast. "Corpse drain" Devour a corpse and get some life back out of the dead! Will boost your health up above your maximum, and as with corpse explosion, the more powerful the opponent being drained, the more health for you. "Create health" Want a way to help your friends? This handy spell creates a health pack right infront of you, for anyone to grab (including your enemies, mind you!). "Create armor" ...and why stop at health, boost up your pals with armor as well! "Silencer" Maybe you're more of the silent type? Use this spell to silence your weapons. As an added bonus, any friend nearby will also be silenced. "Laser mine" This is a great way to keep people away from you, or some area where you want to be alone for a while. Create a small network of blobs and cutting lasers, will make mincemeat out of anything that can't get through quick enough. "Life drain" Ever felt really really annoyed with those small parasites that keep sucking the life out of you in an instant? Here's your chance to get back at the small bastards! (Manufacturer not responsible for any damage caused due to inadequate magic power at usage) "Blizzard" Chill your opponents to the bone and they won't be able to move very quickly.. (not implemented) "Black hole" Suck your enemies into a huge vortex! To be able to focus enough to maintain the rift, you need to keep line of sight to it." (removed) ================================================================ MarauderIIC: Powerups that are... Very rare: 25, 30, 31, 32, 34, 35, 60, 58, 50, 44, 0, 0, 0, 0, 0 Ammo converter, Health regen, Armor regen, Ammo regen, Vampire, Pickup bonus, Life drain, Silencer, Lightning, Magic armor. Rare: 2, 6, 10, 12, 33, 53, 55, 61, 59, 38, 40, 19, 42, 24, 22 Blaster firerate, SSG count, CG spintime, GL timer, Magic regen, Plague bomb, Corpse drain, Corpse spores, Laser mine, Explosion res, High Energy resist, BFG speed, Blood magic res., Energy shot, Respawn armor. Ordinary: 4, 8, 14, 16, 54, 56, 57, 36, 37, 39, 41, 51, 23, 62, 43 SG count, MG spread, RL speed, HB dmg, Corpse explosion, Create health, Create armor, Bullet resistance, Pellet resistance, Energy resistance, World resistance, Inferno, Armor efficiency, Gib rain, Fire magic resistance. Common: 1, 3, 5, 7, 9, 11, 13, 15, 17, 26, 27, 28, 29, 52, 18 Blaster damage, SG damage, SSG damage, MG damage, GL damage, RL damage, HB damage, RG damage, Max health, Max armor, Max ammo, Max magic, Fireball, BFG damage. * CALC is used to determine the level needed to plug in a powerup and also how much the powerup is worth when it is generated. Higher value = lower worth. ----------------------------------ENABLED----XP REQUIRED----MAX LEVEL-------CALC*-----POWERUP # static powerupinfo_t info[] = { {"Not used", 0, 0, 0, 0}, // 0 {"Blaster damage", 1, 1050, 50, 50}, // 1 {"Blaster firerate", 1, 7500, 4, 180}, // 2 {"Shotgun damage", 1, 1200, 40, 60}, // 3 {"Shotgun count", 1, 4300, 12, 120}, // 4 {"Super shotgun damage", 1, 1250, 42, 60}, // 5 {"Super shotgun count", 1, 5000, 10, 130}, // 6 {"Machinegun damage", 1, 1150, 50, 55}, // 7 {"Machinegun spread", 1, 5000, 7, 160}, // 8 {"Chaingun damage", 1, 1850, 50, 70}, // 9 {"Chaingun spintime", 1, 8500, 6, 180}, // 10 {"Grenade launcher damage", 1, 1400, 40, 75}, // 11 {"Grenade launcher timer", 1, 3500, 10, 140}, // 12 {"Rocket launcher damage", 1, 1300, 40, 75}, // 13 {"Rocket launcher speed", 1, 2250, 25, 110}, // 14 {"Hyperblaster damage", 1, 1250, 40, 65}, // 15 {"Hyperblaster speed", 1, 2000, 30, 100}, // 16 {"Railgun damage", 1, 1500, 75, 55}, // 17 {"BFG10k damage", 1, 1600, 45, 70}, // 18 {"BFG10k speed", 1, 2200, 25, 130}, // 19 {"Not used", 0, 0, 0, 0}, // 20 {"Not used", 0, 0, 0, 0}, // 21 {"Respawn armor", 1, 3000, 10, 180}, // 22 {"Armor efficiency", 1, 4000, 10, 210}, // 23 {"Energy shot", 1, 4200, 20, 250}, // 24 {"Ammo converter", 1, 4500, 10, 250}, // 25 {"Max health", 1, 600, 240, 25}, // 26 {"Max armor", 1, 600, 240, 25}, // 27 {"Max ammo", 1, 600, 240, 25}, // 28 {"Max magic", 1, 600, 240, 25}, // 29 {"Health regen", 1, 3750, 15, 220}, // 30 {"Armor regen", 1, 3600, 15, 220}, // 31 {"Ammo regen", 1, 3800, 15, 180}, // 32 {"Magic regen", 1, 3200, 20, 150}, // 33 {"Vampire", 1, 4500, 10, 220}, // 34 {"Pickup bonus", 1, 5000, 10, 200}, // 35 {"Bullet resistance", 1, 3000, 10, 190}, // 36 {"Pellet resistance", 1, 3000, 10, 190}, // 37 {"Explosion resistance", 1, 4000, 10, 200}, // 38 {"Energy resistance", 1, 3500, 10, 200}, // 39 {"High energy resistance", 1, 3500, 10, 200}, // 40 {"World damage resistance", 1, 2500, 5, 180}, // 41 {"Blood magic resistance", 1, 3500, 10, 200}, // 42 {"Fire magic resistance", 1, 3500, 10, 200}, // 43 {"Magic armor", 1, 4500, 10, 230}, // 44 {"Not used", 0, 0, 0, 0}, // 45 {"Not used", 0, 0, 0, 0}, // 46 {"Not used", 0, 0, 0, 0}, // 47 {"Not used", 0, 0, 0, 0}, // 48 {"Not used", 0, 0, 0, 0}, // 49 {"Lightning", 1, 3100, 30, 140}, // 50 {"Inferno", 1, 2300, 30, 140}, // 51 {"Fireball", 1, 2100, 40, 120}, // 52 {"Plague bomb", 1, 2500, 30, 150}, // 53 {"Corpse explosion", 1, 1800, 30, 160}, // 54 {"Corpse drain", 1, 1600, 20, 120}, // 55 {"Create health", 1, 2300, 20, 90}, // 56 {"Create armor", 1, 2500, 20, 90}, // 57 {"Silencer", 1, 2000, 5, 500}, // 58 {"Laser mine", 1, 3000, 25, 130}, // 59 {"Life drain", 1, 4000, 20, 160}, // 60 {"Corpse spores", 1, 2800, 16, 160}, // 61 {"Gib rain", 1, 2900, 20, 130}, // 62 {"Blizzard", 0, 9000, 15, 120}, // 63 {"Black hole", 0, 100000, 1, 10000} // 64 };